Goodbye: Open List! Hello: World Literacy and common Weapon use! In this update we are going to cover Weapon Types, Weapon Skills, and the Open List...or rather the removal of the Open List. The Open List really only existed to allow players to increase Focus and Health with the remainder of the skills added to just flesh it out. In the 2nd Edition we decided that we don't need an entire list for two things!
1) Weapons and Guns may be used by ANYONE. Trained folks are just much better! In 2nd Edition every character will know to pick up a gun, blade, hatchet, etc and stab/shoot/injure someone. They may not be good, this can be represented in role play (clumsiness, hesitation, etc) and their maximum Damage is reduced by one (-1 to Damage/Stun minimum of 1).
To learn anything further with that weapon you will need to train in it, or as we are calling it learn that Weapon Proficiency from the Martial Training list. This not only removes the damage penalty but opens up the various devastating and useful weapon skills on the Martial List.
2) Simplified Weapon Categories
To simplify the assignment of the Martial skills and Craftman schematics, we have separated Weapon Type and Weapon Proficiency. A Weapon Type is the description and aspects of a weapon defined by Edged or Blunt (what can be sharpened), 1 Handed or 2 Handed, Short, and Long. Weapon Proficiency, the advance that gives trained, competent use of these weapons is simply Short, 1-Handed, 2-Handed, and Long. As an example of how this will work, when you learn the Short Weapon Proficiency, you can use Short Edged, and Short Blunt weapon types without penalty. Firearms are divided into Side Arms and Long Arms.
Examples Short: Knives (edged), Baton (blunt)
1 Handed: Saber (edged), Rock Hammer (blunt)
2 Handed: Wood Axe (edged), Baseball Bat (blunt)
Long: Spear (edged), Staff (blunt)
Thrown: Tomahawk (edged), Rock (blunt) Side Arms: Pistol Long Arms: Rifle, Shotgun
3) Literacy for All
Part of the Open List was Literacy, so we decided to make it a non-issue and remove Literacy from the game and be more genre accurate. In the late 19th Century, 90% of the population in the United States could read and write. So everyone will be, by default, Literate in the 2nd Edition. Characters may be illiterate if they so choose and how long it takes and the methods of their learning is entirely up to the player.
4) Farewell to the Open List
The Open List started as the home for Health and Focus purchase, then Literacy snuck in....then other poor, homeless advances crept in too. Dead Legends is an Structured Open Build system- Characters "grow out" as much as they "grow up", diversifying is encouraged and having too much overlap between lists or justifying advances to the Open list defeats that design philosophy.
Still plenty more to come. Follow us on the Dead Legends Blog for future updates.
- 2nd Edition Team
Let's talk about 'mastery'. Mastery of a thing is the highest skill level. It is hard earned, and people spend time and energy to reach the point wh...
2nd Edition Update: Mastery!!
December 3, 2018
One of the foundations of the Dead Legends system is the Focus Pool. After examining the way that Focus works we have decided to make some changes to...
Second Edition Update #2 - Focus
June 21, 2018
Hey folks, now that the rules are published, what are you to do? Well, first off we did the hard part. We already went and adjusted your XP for any...